- Go to your $GOPATH (the parent of bin/ pkg/ and src/) and clone the Bazel repository:
git clone github.com/bazelbuild/bazel - Now we need to make some changes under src/:
cd src/
ln -s ../bazel/tools . - Write a WORKSPACE file:
cat >WORKSPACE <
load("@bazel_tools//tools/build_rules/go:def.bzl", "go_repositories")
go_repositories()
EOF - Write a BUILD file:
cat >BUILD <
load("@bazel_tools//tools/build_rules/go:def.bzl", "go_prefix")
go_prefix("")
EOF
Sunday, March 13, 2016
Bazel and Golang
Sunday, February 28, 2016
Choosing a Computer Monitor
- With an external power supply. They are hard to replace when they wear out, and they add clutter.
- With display or power inputs perpendicular to the screen; they should enter straight up from below. When they stick out of the back, they add depth that won’t be accounted for in the published dimensions, and they add a twisting stress to the circuits inside from gravity pulling on the cords.
- Missing any input type you need right now, for obvious reasons.
- Without an HDMI input (DisplayPort if you prefer Macs). Your next computer will probably have this kind of output.
- Without a height adjustment. Your desk may not be the perfect height, but at least your monitor can be.
- With a resolution below 1920x1080 (aka full HD or 1080p) in either dimension. This is the current minimum standard. Remember when it was 800x600? It sucked, right? Same thing here. Don’t buy below the beast.
- Has a DisplayPort input. This is the next most popular after HDMI. If your next computer doesn’t have HDMI, it will probably have DisplayPort.
- Has a pitch adjustment (tilt up/down). You can use the height and pitch adjustments to get rid of a reflection and keep the screen in a comfortable position.
- Has a swivel base (twist left/right), so when you turn the screen to let someone else see, you don't knock over your coffee.
- Includes a built in USB hub (bonus points for USB 3).
- Can rotate between portrait and landscape modes. This is most useful for coding or writing long documents.
- Is color calibrated, for graphical design.
- Does not have built-in speakers. They will be awful. This is a monitor, not a TV.
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Saturday, February 6, 2016
Prototypes
Tuesday, January 28, 2014
Stack allocation for Java
In my previous post, I mentioned how useful stack allocation would be for Java, and expressed my surprise, bordering on exasperation, for why it is not available.
Since then, I've thought about how such a thing might work, and realized it is impossible to include without either breaking Java's security model, or throwing away any benefits through additional checks.
First, let me describe a possible implementation: We define a new stacknew
operator which acts just like the new
operator, except that it returns a reference to an object allocated in the current stack frame, instead of on the heap.
Now for a few design choices, what I would choose, and why:
- During construction, should all instances of
new
act likestacknew
? No, They should act like normalnew
. Although it might be convenient for such an automatic conversion tostacknew
during construction, it would likely cause problems:- It would encourage the use of
stacknew
to construct objects not intended for stack-frame lifetime, through behaviors like saving references to themselves in other objects. - It would bring up the question of converting all
new
instances tostacknew
when executed by the object, which would be impossible to get right. Should we convert method code? Static method code? Inherited code from superclasses? Taint all calls made by the object to other objects? It is too messy and not predictable. - Therefore,
stacknew
must be intended for use on classes specifically designed for it.
- It would encourage the use of
- Should it be possible to determine if the
this
object was allocated withstacknew
? Yes. This will allow special-purpose code that isstacknew
-aware to modify its behavior, using calls tostacknew
instead ofnew
when it is stack-allocated. Otherwise it would be difficult to write a general-purpose class without passing around a boolean flag indicating whichnew
operator to use. In fact,Object
should have a new method,isStackAllocated()
, probably public. - What should happen when dereferencing a reference to a stack-allocated object whose stack frame returned? This should generate a
NullPointerException
, or similar. Maybe a newError
subclass would be called for. And this is where the trouble starts...
To fit with Java's model of simply disallowing any sort of unsafe memory access, it must not be possible to successfully dereference a reference to a stack-allocated object whose frame has returned. Well, that doesn't sound so hard! I hear people thinking. But it is hard. Surprisingly so.
So how do you know, when you try to dereference a pointer, whether it points to an allocation in an invalid stack frame? You cannot depend on any property of the memory in that frame. Here are the possible scenarios when trying to perform an access:
- The object is still there and fine. This is what you would expect during a dereference operation.
- The frame returned, but no new frame has overwritten that part of the stack yet. This could be considered lucky, but it would be a nasty bug to fix if something changed.
- The frame returned, and a smaller function overwrote part of the memory but not all of it. This would likely produce some very indeterminate behavior; what if you grabbed a reference out of the corrupted object and then tried to dereference that? Some way be valid while others are not.
- The frame returned, and other functions completely overwrote the object.
So how do we protect against this? As I said, we cannot trust any of the object's memory. Here is the solution I came up with:
- Each stack frame containing any stack-allocated object will have a non-zero cryptographically secure identifier (random number) at a known offset from the beginning of the stack frame.
- Every reference will have a type, either
heapnew
orstacknew
. Probably a bit flag somewhere. - Every
stacknew
reference will contain, in addition to the object pointer, a pointer to the beginning of the stack frame and the value of the stack frame's identifier. - On every dereference, the JVM will check if it is a
stacknew
reference. If so, it will first verify that the frame still exists before finishing the dereference operation. If not, it will throw an exception or error. This verification is performed by matching the frame identifier in the reference to the value expected by looking at the location where the identifier would be if the frame was still alive. - Any time a stack frame returns, the identifier field in the frame is set to zero.
Why cryptographically secure? Because otherwise it would be theoretically possible for an attacker to guess what the identifier of a frame might be, and arrange to have a specific memory layout occur, resulting in successfully dereferencing a malicious pointer. This scheme makes it vanishingly unlikely to have a false positive match, malicious or otherwise.
I am reasonably confident that this solution will prevent accidental dereferencing of invalid memory, but it does not sound at all efficient, especially when you account for references needing to be three times their current size.
So, to conclude this surprisingly long-winded post, I am saddened to say that I seriously doubt Java could support a stacknew
operator.
But that doesn't stop me from wanting one...
Thursday, January 9, 2014
C++ vs. Java
I'm not trying to start any sort of religious war here; I'm writing this because I've been programming in C++ for the past six or seven months after more than three years of professional Java (and more than ten years in personal projects). So I feel like I have an informed opinion.
Unfortunately, my opinion may incense some: Programming in C++ after being used to Java is like slogging through mud. And here's why:
- Auto-completion. Eclipse does it badly for C++, and neither Emacs nor Vim will do it automatically. I'm sure I could set it up, but it still would not be as good at it as Java in Eclipse. I am unaware of other choices (don't even try to suggest Visual Studio; nobody uses Windows for real software development).
- Header files. I need to write one of these, with ancient C include guards around it, for almost every interesting piece of code.
- Prototypes. I need to repeat myself. I need to repeat myself. It's 2014!
- Surprisingly, flexibility of where classes can be written. In Java, if I want to write a new class, it pretty much always gets its own new file, and the name of the file is the name of the class. But in C++? It can go anywhere, including in whatever file I'm writing when I decide I want it. And there is no naming requirement for linking headers with source files.
- Threading is a special case in C++.
- Memory management. I wish there were more options in Java (stack allocation, for example), but it requires too much extra effort in C++, including destructors. Rust has some interesting ideas around this, but it adds to the number of indirect reference types.
- Boilerplate code. Java has some, certainly, but C++ has so much more. Refer back to header files and prototypes. And memory management (std::unique_ptr<actualtype> anyone?). And how many times have you written "virtual ~ClassName() {}"? Or, even worse, "virtual ~ClassName();" in a header and "ClassName::~ClassName() {}" (with its multiple instances of repetition) in a source file?
- Namespaces. Not only do I need to include something, but I still need to either type out the namespace every time, or add a using directive. And then we get back to problems with header files; can't put a using directive there without screwing everything up when someone includes the header. Oh, and they're not implicit based on the file path, so at a minimum I'll need to write each new one twice. Is it obvious yet how much I hate to repeat myself?
But, to be fair, there are a few areas where Java is severely lacking:
- Memory management. It is really hard to write a no-gc Java program, and it may be impossible without abusing class fields and sacrificing immutable types. Stack allocation would go a long way here. Seriously. Why is this still missing? You could probably do it with a single new keyword, or by overloading the meaning of one of the operators.
- Const. I really miss this in Java. Really, really </Shrek voice>.
- Templates. C++ mostly got this right with weak typing. Java requires strong typing, and you can't really specialize. And they're erased, so you're doubly... Triply screwed.
- Macros and conditional compilation. Less important (to me) than anything else here, but sometimes I really wish I could define a macro that would evaluate into some repetitive multi-line construct that, instead, I need to type out (usually with the help of block-selection and editor macros). Oh, look at that, more repetition...
It's entirely possible that most of this boils down to how expressive the language is. Either way, maybe it's time to learn Go...
Wednesday, January 8, 2014
Insta-gin
First I used a chopstick like I described in my last post, to smell and get a little taste. It was so much more gin-ey than expected that I just had to try a bit more.
I used a small spoon to put a few drops into the bottom of a shot glass, and then topped with vodka. It really tasted like gin! A little bit weak (easily remedied next time), but surprisingly good.
Then I made it into a gin-and-tonic, which was a mistake. It was a little weak already, and it could not stand up to the other flavors in the glass.
Next up (probably tomorrow): A gin martini.
Which reminds me that we're out of olives...
Thursday, January 2, 2014
Tasting bitters
Getting a feel for how bitters taste is important, especially when making your own (but also I am realizing I should have done more with the ones I've purchased).
The difficulty, though, is that bitters are, well, bitter. And they are strong! Strong enough that you can't really taste background flavors.
So here are three ways to get an idea of the flavor of bitters:
- Put a drop onto your palm (use a chopstick if you are macerating your own in a wide-mouthed jar). Rub your palms together, and then cup them and smell.
- Put a little into some unflavored soda water and taste that.
- Just taste a little straight. This might give you an idea of the strength, but you probably won't get much out of it, though, and it will probably wreck your ability to taste anything for a few minutes.
As my bitters macerate (steep), I am tasting them with methods one and three every day. I use a chopstick to get a drop to smell, and then I lick the chopstick. So far, the insta-gin has too much orange, so I removed the bit of peel, and the gentian root is really really bitter; the longer it sits, the stronger it gets and the longer it lingers.
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